![]() ![]() In this example I've unwrapped an object with a large amount of faces and set all the faces to overlap, as you can see it results in a white background. The second cause of this may be that we have many overlapping faces, while the UV Editor geometry is slightly transparent if we have too many overlapping faces it will cause the background to be completely covered. This first cause of these may be similar to the Image Texture not being visible, make sure you linked the correct Image in the UV Editor. The UV Editor background is whiteĪnother issue we could have is that the background is showing as white, there can be a couple reasons for this. In fact, it is quite likely that it will be used by multiple image textures. We can use the UV map with any image texture in the shader editor. Unlike the Unwrap operator, the node doesn. ![]() operator performs a similar operation in the UV editor. The node implicitly performs a operation upon completion, because the results may not be generally useful otherwise. ![]() The image in the background doesn't have anything to do with the UV map either other than being used as reference. UV Unwrap Node generates a UV map islands based on a selection of seam edges. Related content: The complete beginners guide to Blender nodes, Eevee, Cycles and PBRĬlick the folder icon to browse for an existing image on your hard drive or press the new button to create a new image to use as the background. Simply click the image icon to get a dropdown showing all images available in the blendfile Chanses are that you have already loaded the image into your blendfile because you added it to your material in an image texture node. ![]()
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